> For the complete documentation index, see [llms.txt](https://docs.lsdrevamped.net/lsd-de-research/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.lsdrevamped.net/lsd-de-research/interactive-object-catalogue/stg00-bright-moon-cottage.md).

# STG00 - Bright Moon Cottage

## Doubleface

{% tabs %}
{% tab title="Details" %}

| Attribute    | Value                                                          |
| ------------ | -------------------------------------------------------------- |
| Name         | [Doubleface](https://dreamemulator.fandom.com/wiki/Doubleface) |
| Source       | M000.LBD, Entity 0                                             |
| Pattern      | A, B                                                           |
| Dream Link   | Fixed (STG01 "Pit & Temple")                                   |
| {% endtab %} |                                                                |

{% tab title="Animation 0" %}
![Turning around.](/files/-MXMADjPGG83K6iVBWZj)

Anim. trigger: Player must look at object
{% endtab %}

{% tab title="Animation 1" %}
![Running.](/files/-MXMBA7AKSZniyKoG5ky)

Anim. trigger: Player must look at object
{% endtab %}
{% endtabs %}

## Futon

{% tabs %}
{% tab title="Details" %}

| Attribute    | Value                                                |
| ------------ | ---------------------------------------------------- |
| Name         | [Futon](https://dreamemulator.fandom.com/wiki/Futon) |
| Source       | M001.LBD, Entity 0                                   |
| Pattern      | A                                                    |
| Dream Link   | Dynamic                                              |
| {% endtab %} |                                                      |

{% tab title="Animation 0" %}
![Breathing.](/files/-MXMCckuUzgYy6ZeKPPp)

Anim. trigger: Player must look at object
{% endtab %}
{% endtabs %}

## Television

{% tabs %}
{% tab title="Details" %}

| Attribute    | Value                                                          |
| ------------ | -------------------------------------------------------------- |
| Name         | [Television](https://dreamemulator.fandom.com/wiki/Television) |
| Source       | M001.LBD, Entity 1                                             |
| Pattern      | A                                                              |
| Dream Link   | Fixed (STG08 "Flesh Tunnels")                                  |
| {% endtab %} |                                                                |

{% tab title="Animation 0" %}
![ Note that this is not animated, it's just static.](/files/-MXMD1CMuexvuR5EGYaA)
{% endtab %}
{% endtabs %}

## Teddy Bear

{% tabs %}
{% tab title="Details" %}

| Attribute    | Value                                                          |
| ------------ | -------------------------------------------------------------- |
| Name         | [Teddy Bear](https://dreamemulator.fandom.com/wiki/Teddy_Bear) |
| Source       | M001.LBD, Entity 2                                             |
| Pattern      | A                                                              |
| Dream Link   | Dynamic                                                        |
| {% endtab %} |                                                                |

{% tab title="Animation 0" %}
![Getting up.](/files/-MXMDJL_ur9cmHXmZS4h)

Anim. trigger: Player must look at object
{% endtab %}

{% tab title="Animation 1" %}
![Running.](/files/-MXMDMw-CElFq-3LDlxl)

Anim. trigger: Player must look at object
{% endtab %}
{% endtabs %}

## Dying Woman

{% tabs %}
{% tab title="Details" %}

| Attribute    | Value                                                                                                                    |
| ------------ | ------------------------------------------------------------------------------------------------------------------------ |
| Name         | [Dying Woman](https://dreamemulator.fandom.com/wiki/Dying_Woman)                                                         |
| Source       | M002.LBD, Entities 0, 1, and 2                                                                                           |
| Pattern      | B                                                                                                                        |
| Dream Link   | <p>Fixed</p><p>Alive- STG04 "Happy Town"</p><p>Dead- STG05 "Violence District"</p><p>Empty Bed- STG12 "Black Spaces"</p> |
| {% endtab %} |                                                                                                                          |

{% tab title="Alive" %}
![No animation.](/files/-MXMEW8C9fR2LFn5a_nX)
{% endtab %}

{% tab title="Corpse" %}
![No animation.](/files/-MXMEYeJpx_beipXuwwy)
{% endtab %}

{% tab title="Empty Bed" %}
![ No animation.](/files/-MXMEbTImPYnammqQ7G0)
{% endtab %}
{% endtabs %}

## Pterodactyl

{% tabs %}
{% tab title="Details" %}

| Attribute    | Value                                                            |
| ------------ | ---------------------------------------------------------------- |
| Name         | [Pterodactyl](https://dreamemulator.fandom.com/wiki/Pterodactyl) |
| Source       | M003.LBD, Entity 0                                               |
| Pattern      | A                                                                |
| Dream Link   | Fixed (STG01 "Pit & Temple")                                     |
| {% endtab %} |                                                                  |

{% tab title="Animation 0" %}
![Flying.](/files/-MXMFfAZ5OhxTTx9lRKm)

Anim. trigger: Player must look at object in order to "attack" player
{% endtab %}
{% endtabs %}

## Giant Head

{% tabs %}
{% tab title="Details" %}

| Attribute    | Value                                                          |
| ------------ | -------------------------------------------------------------- |
| Name         | [Giant Head](https://dreamemulator.fandom.com/wiki/Giant_Head) |
| Source       | M003.LBD, Entity 1                                             |
| Pattern      | A                                                              |
| Dream Link   | Fixed (STG05 "Violence District")                              |
| {% endtab %} |                                                                |

{% tab title="Animation 0" %}
![Idle.](/files/-MXMGCsLeoAn5-WlMerG)

Anim. trigger: Player must look at object
{% endtab %}

{% tab title="Animation 1" %}
![Attack.](/files/-MXMGIK8-KCB3hP44Iwu)

Anim. trigger: Player must approach object in order to "attack" player
{% endtab %}
{% endtabs %}

## Giant Astronaut

{% tabs %}
{% tab title="Details" %}

| Attribute    | Value                                                                    |
| ------------ | ------------------------------------------------------------------------ |
| Name         | [Giant Astronaut](https://dreamemulator.fandom.com/wiki/Giant_Astronaut) |
| Source       | M004.LBD, Entity 0                                                       |
| Pattern      | B                                                                        |
| Dream Link   | Fixed (STG12 "Black Space")                                              |
| {% endtab %} |                                                                          |

{% tab title="Animation 0" %}
![Floating.](/files/-MXMH9D3yAJIDxaZAS8C)

Anim. trigger: Player must look at object
{% endtab %}
{% endtabs %}

## Door (Unused)

{% tabs %}
{% tab title="Details" %}

| Attribute    | Value                                                               |
| ------------ | ------------------------------------------------------------------- |
| Name         | [Door](https://dreamemulator.fandom.com/wiki/Unused_Content#Door_2) |
| Source       | M004.LBD, Entity 1                                                  |
| Pattern      | N/A                                                                 |
| {% endtab %} |                                                                     |

{% tab title="Animation 0" %}
![Static, no animation.](/files/-MXMHY9u5-GegOJI1mCC)
{% endtab %}
{% endtabs %}
