# LSD:DE Research

## LSD:DE Research

- [LSD: Dream Emulator Research](https://docs.lsdrevamped.net/lsd-de-research/master.md): Welcome! This is the hub where a small team of people from the LSD Revamped discord are collecting information from our research of cult-classic PS1 game 'LSD: Dream Emulator'.
- [Lingo](https://docs.lsdrevamped.net/lsd-de-research/general-info/lingo.md): Things we say that might not be understood.
- [Tile Linking](https://docs.lsdrevamped.net/lsd-de-research/general-info/tile-linking.md)
- [Giant Astronaut bar event](https://docs.lsdrevamped.net/lsd-de-research/general-info/giant-astronaut-bar-event.md): A strange occurence.
- [Static analysis project information](https://docs.lsdrevamped.net/lsd-de-research/static-analysis/static-analysis-project-information.md): Describes the goal and owner of the static analysis project.
- [Static analysis findings](https://docs.lsdrevamped.net/lsd-de-research/static-analysis/static-analysis-findings.md): This is an overview of our current findings in the static analysis project. To be organised later on when we have more information.
- [File formats](https://docs.lsdrevamped.net/lsd-de-research/static-analysis/file-formats.md): This page gives a description of the file formats that LSD: Dream Emulator uses. Common PSX formats like TIM, TMD, and TOD are not described as they are already well known.
- [Dynamic analysis project information](https://docs.lsdrevamped.net/lsd-de-research/dynamic-analysis/dynamic-analysis-project-information.md): Describes the goals of the dynamic analysis
- [Dynamic Analysis findings](https://docs.lsdrevamped.net/lsd-de-research/dynamic-analysis/dynamic-analysis-findings.md): Overview of anything found during the games runtime.
- [Unused Clockwork Machines track](https://docs.lsdrevamped.net/lsd-de-research/music-research/unused-clockwork-machines-track.md): Holy moly.
- [Sound effect references](https://docs.lsdrevamped.net/lsd-de-research/music-research/sound-effect-references.md): The sound effect id's and what they contain.
- [Sound Bank samples](https://docs.lsdrevamped.net/lsd-de-research/music-research/sound-bank-samples.md): All of the instruments in LSD: Dream Emulator were derived from early 90's sample CD's. This page aims to be a comprehensive list of all sources.
- [Cutscene-Music relationship](https://docs.lsdrevamped.net/lsd-de-research/music-research/music-research.md): As the title would suggest, this is my evidence gathering corner for how the games music functions. As always, I'm doing my research by trial and error in a google sheet. -Foobar
- [Map Patterns Project Info](https://docs.lsdrevamped.net/lsd-de-research/map-patterns/map-patterns-project-info.md): Describes map patterns, not to be confused with music patterns.
- [ETC - General Objects](https://docs.lsdrevamped.net/lsd-de-research/interactive-object-catalogue/general-objects.md): This is a list of interactive objects that can appear in multiple locations.
- [STG00 - Bright Moon Cottage](https://docs.lsdrevamped.net/lsd-de-research/interactive-object-catalogue/stg00-bright-moon-cottage.md): This is a list of interactive objects for STG00 - Bright Moon Cottage.
- [STG01 - Pit & Temple](https://docs.lsdrevamped.net/lsd-de-research/interactive-object-catalogue/stg01-pit-and-temple.md): This is a list of interactive objects for STG01 - Pit & Temple.
- [STG02 - Kyoto](https://docs.lsdrevamped.net/lsd-de-research/interactive-object-catalogue/stg02-kyoto.md): This is a list of interactive objects for STG02 - Kyoto.
- [STG03 - Natural World](https://docs.lsdrevamped.net/lsd-de-research/interactive-object-catalogue/stg03-natural-world.md): This is a list of interactive objects for STG03 - Natural World.
- [STG04 - Happytown](https://docs.lsdrevamped.net/lsd-de-research/interactive-object-catalogue/stg04-happytown.md): This is a list of interactive objects for STG04 - Happytown.
