{"version":1,"pages":[{"id":"-MXGnU4WNf16d9b0TVaM","title":"LSD: Dream Emulator Research","pathname":"/lsd-de-research","siteSpaceId":"sitesp_CEFpr","description":"Welcome! This is the hub where a small team of people from the LSD Revamped discord are collecting information from our research of cult-classic PS1 game 'LSD: Dream Emulator'."},{"id":"-MXJu3XY26g4KzcX5TiF","title":"Lingo","pathname":"/lsd-de-research/general-info/lingo","siteSpaceId":"sitesp_CEFpr","description":"Things we say that might not be understood.","breadcrumbs":[{"label":"General Info"}]},{"id":"-MXzfr1ylOYLDcAMhvPC","title":"Tile Linking","pathname":"/lsd-de-research/general-info/tile-linking","siteSpaceId":"sitesp_CEFpr","description":"","breadcrumbs":[{"label":"General Info"}]},{"id":"-MXVvLrtmsyY2llSM78a","title":"Giant Astronaut bar event","pathname":"/lsd-de-research/general-info/giant-astronaut-bar-event","siteSpaceId":"sitesp_CEFpr","description":"A strange occurence.","breadcrumbs":[{"label":"General Info"}]},{"id":"-MXGoASnVj30iU9RW4nB","title":"Static analysis project information","pathname":"/lsd-de-research/static-analysis/static-analysis-project-information","siteSpaceId":"sitesp_CEFpr","description":"Describes the goal and owner of the static analysis project.","breadcrumbs":[{"label":"Static Analysis"}]},{"id":"-MXGp55Vtp-67EShXY0y","title":"Static analysis findings","pathname":"/lsd-de-research/static-analysis/static-analysis-findings","siteSpaceId":"sitesp_CEFpr","description":"This is an overview of our current findings in the static analysis project. To be organised later on when we have more information.","breadcrumbs":[{"label":"Static Analysis"}]},{"id":"-Ma4OzMEagg7ALuoecic","title":"File formats","pathname":"/lsd-de-research/static-analysis/file-formats","siteSpaceId":"sitesp_CEFpr","description":"This page gives a description of the file formats that LSD: Dream Emulator uses. Common PSX formats like TIM, TMD, and TOD are not described as they are already well known.","breadcrumbs":[{"label":"Static Analysis"}]},{"id":"-MXInPxGx_t6batCb__W","title":"Dynamic analysis project information","pathname":"/lsd-de-research/dynamic-analysis/dynamic-analysis-project-information","siteSpaceId":"sitesp_CEFpr","description":"Describes the goals of the dynamic analysis","breadcrumbs":[{"label":"Dynamic Analysis"}]},{"id":"-MXIoDcXsbT5XHYbma5U","title":"Dynamic Analysis findings","pathname":"/lsd-de-research/dynamic-analysis/dynamic-analysis-findings","siteSpaceId":"sitesp_CEFpr","description":"Overview of anything found during the games runtime.","breadcrumbs":[{"label":"Dynamic Analysis"}]},{"id":"-MXJ5zm_e0-u7el28R00","title":"Unused Clockwork Machines track","pathname":"/lsd-de-research/music-research/unused-clockwork-machines-track","siteSpaceId":"sitesp_CEFpr","description":"Holy moly.","breadcrumbs":[{"label":"Music Analysis"}]},{"id":"-MXKxqB08r2mEE8lZuwr","title":"Sound effect references","pathname":"/lsd-de-research/music-research/sound-effect-references","siteSpaceId":"sitesp_CEFpr","description":"The sound effect id's and what they contain.","breadcrumbs":[{"label":"Music Analysis"}]},{"id":"-MYanKNWfEPMpzNuc_jW","title":"Sound Bank samples","pathname":"/lsd-de-research/music-research/sound-bank-samples","siteSpaceId":"sitesp_CEFpr","description":"All of the instruments in LSD: Dream Emulator were derived from early 90's sample CD's. This page aims to be a comprehensive list of all sources.","breadcrumbs":[{"label":"Music Analysis"}]},{"id":"-MXIFNo-vrU01gUJeJBC","title":"Cutscene-Music relationship","pathname":"/lsd-de-research/music-research/music-research","siteSpaceId":"sitesp_CEFpr","description":"As the title would suggest, this is my evidence gathering corner for how the games music functions. As always, I'm doing my research by trial and error in a google sheet. -Foobar","breadcrumbs":[{"label":"Music Analysis"}]},{"id":"-MXIuwRVQ9ZPvi3zMqrG","title":"Map Patterns Project Info","pathname":"/lsd-de-research/map-patterns/map-patterns-project-info","siteSpaceId":"sitesp_CEFpr","description":"Describes map patterns, not to be confused with music patterns.","breadcrumbs":[{"label":"Map Patterns"}]},{"id":"-MXMWW3tUoY23aVRco-v","title":"ETC - General Objects","pathname":"/lsd-de-research/interactive-object-catalogue/general-objects","siteSpaceId":"sitesp_CEFpr","description":"This is a list of interactive objects that can appear in multiple locations.","breadcrumbs":[{"label":"Interactive Object Catalogue"}]},{"id":"-MXM99Wbzufh1h6ziw1W","title":"STG00 - Bright Moon Cottage","pathname":"/lsd-de-research/interactive-object-catalogue/stg00-bright-moon-cottage","siteSpaceId":"sitesp_CEFpr","description":"This is a list of interactive objects for STG00 - Bright Moon Cottage.","breadcrumbs":[{"label":"Interactive Object Catalogue"}]},{"id":"-MXMITrq6qQPhyahz6jv","title":"STG01 - Pit & Temple","pathname":"/lsd-de-research/interactive-object-catalogue/stg01-pit-and-temple","siteSpaceId":"sitesp_CEFpr","description":"This is a list of interactive objects for STG01 - Pit & Temple.","breadcrumbs":[{"label":"Interactive Object Catalogue"}]},{"id":"-MXMK7-y_P9e7FV33Ezf","title":"STG02 - Kyoto","pathname":"/lsd-de-research/interactive-object-catalogue/stg02-kyoto","siteSpaceId":"sitesp_CEFpr","description":"This is a list of interactive objects for STG02 - Kyoto.","breadcrumbs":[{"label":"Interactive Object Catalogue"}]},{"id":"-MXMYQGB7ne_IAHEyokZ","title":"STG03 - Natural World","pathname":"/lsd-de-research/interactive-object-catalogue/stg03-natural-world","siteSpaceId":"sitesp_CEFpr","description":"This is a list of interactive objects for STG03 - Natural World.","breadcrumbs":[{"label":"Interactive Object Catalogue"}]},{"id":"-MXNC3HuOmLow4nMhygd","title":"STG04 - Happytown","pathname":"/lsd-de-research/interactive-object-catalogue/stg04-happytown","siteSpaceId":"sitesp_CEFpr","description":"This is a list of interactive objects for STG04 - Happytown.","breadcrumbs":[{"label":"Interactive Object Catalogue"}]}]}