LSD:DE Research
  • LSD: Dream Emulator Research
  • General Info
    • Lingo
    • Tile Linking
    • Giant Astronaut bar event
  • Static Analysis
    • Static analysis project information
    • Static analysis findings
    • File formats
  • Dynamic Analysis
    • Dynamic analysis project information
    • Dynamic Analysis findings
  • Music Analysis
    • Unused Clockwork Machines track
    • Sound effect references
    • Sound Bank samples
    • Cutscene-Music relationship
  • Map Patterns
    • Map Patterns Project Info
  • Interactive Object Catalogue
    • ETC - General Objects
    • STG00 - Bright Moon Cottage
    • STG01 - Pit & Temple
    • STG02 - Kyoto
    • STG03 - Natural World
    • STG04 - Happytown
Powered by GitBook
On this page

Was this helpful?

LSD: Dream Emulator Research

Welcome! This is the hub where a small team of people from the LSD Revamped discord are collecting information from our research of cult-classic PS1 game 'LSD: Dream Emulator'.

Our goal for this project is to find out as much information as we can about the game through a mix of:

  • Static analysis, through disassembly.

  • Dynamic analysis, by using a debugger whilst playing.

  • Gathering evidence, in the form of screenshots and video recordings.

Once we have gathered a sizeable amount of confirmed information, we will be moving it over into the game's Wiki, it's no use keeping it all for ourselves!

Areas of research

  • Reverse engineering of the game code (static analysis)

  • Poking/watching bits of memory during game events and seeing what happens (dynamic analysis)

  • Recording which tiles link you where

  • Recording rare events

  • Recording where sound effects are used

  • Recording how music soundfonts change

  • Recording which objects appear in which map patterns

  • Cataloguing every animation of every object

  • Recording sky/fog colours

NextLingo

Last updated 4 years ago

Was this helpful?