LSD:DE Research
  • LSD: Dream Emulator Research
  • General Info
    • Lingo
    • Tile Linking
    • Giant Astronaut bar event
  • Static Analysis
    • Static analysis project information
    • Static analysis findings
    • File formats
  • Dynamic Analysis
    • Dynamic analysis project information
    • Dynamic Analysis findings
  • Music Analysis
    • Unused Clockwork Machines track
    • Sound effect references
    • Sound Bank samples
    • Cutscene-Music relationship
  • Map Patterns
    • Map Patterns Project Info
  • Interactive Object Catalogue
    • ETC - General Objects
    • STG00 - Bright Moon Cottage
    • STG01 - Pit & Temple
    • STG02 - Kyoto
    • STG03 - Natural World
    • STG04 - Happytown
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  1. Music Analysis

Sound effect references

The sound effect id's and what they contain.

00000

Hoop and Stick girl rolling her hoop

00001

H.T. Opera Singer

00002

BMC Book/TV noise (Sped up in game)

00003

Grass, Sand, H.T. Footstep

00004

Train

00005

Astronaut, Trumpeters

00006

H.T. Squeak Footstep, Pterodactyl, Kissing Lips

00007

Flowing Water (Natural World)

00008

Link

00009

H.T. Wood Footstep

00010

Deep Rumbling

00011

V.D. Dock Footstep

00012

Wooden Bridge Footstep

00013

Tengu running

00014

Drumming (Kyoto)

00015

H.T. Wet Footstep

00016

Minotaur hauling cart

00017

Dead body being kicked (V.D.)

00018

Snarl (Lions, Dojo Dog)

00019

Wings Flapping (Pterodactyl)

00020

[Geisha footstep?]

00021

Fetus Noise, Rocket Ship

00022

Breathing (Looking down at the Futon)

00023

BMC Birds Tweeting

00024

The walls breaking apart at the end Long Hallway

00025

Horses Galloping (Natural World)

00026

UFO (Natural World)

00027

Kyoto Grass Footstep

00028

Generic Footstep (Tunnels, V.D., BMC Tile, NW Rock)

00029

Water Footstep (NW River, Flesh Tunnel Slosh)

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Last updated 4 years ago

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