Cutscene-Music relationship
As the title would suggest, this is my evidence gathering corner for how the games music functions. As always, I'm doing my research by trial and error in a google sheet. -Foobar
Last updated
As the title would suggest, this is my evidence gathering corner for how the games music functions. As always, I'm doing my research by trial and error in a google sheet. -Foobar
Last updated
Parallel to everything else in LSD: Dream Emulator, there's some uncertainty surrounding this.
One thing we know for sure is that the music in game changes depending on how many cut-scenes the player watches on the main menu before starting.
One theory is that it's not the number of cut-scenes watched, it's specific cut-scenes that are overwriting each other. For instance, Opening A, which starts automatically when you open the game and can't be skipped, might be setting the games soundtrack to standard c, which is why you always hear that on day 1 of Bright Moon Cottage if you don't watch any additional cut-scenes.
View the following graph for information about cut-scenes and Bright Moon Cottage on the first day:
SC = Shopping
OA - OE = Opening A through Opening E
If you figure any of the following out, check something off and explain how you solved it. If you don't have edit access, contact me at foobar#2000.
Answer: The SEQ file is just a single note, C4, that plays at 0 velocity for about 4 measures before ending. Because it plays at 0 velocity, no sound can be heard. In addition, it's set to play 0 which is precussion instruments. MenderMan has theorized that this track might not actually be broken, rather it's supposed to imitate silence.
In addition to Bright Moon Cottage D, two other songs are silent tracks:
The Natural World D
Violence District C
Answer: Well, now we know that the track isn't broken. It could be "fixed" by setting the note velocity higher, I guess.
A
B
C
D
E
Soundfont
Human
Ambient
OF, SC
Cartoon
Electro
Ethnova
OG
Standard
OE
Lovely
Watching OG twice?
Unknown