Static analysis findings
This is an overview of our current findings in the static analysis project. To be organised later on when we have more information.
Memory addresses
0x8006C142
and0x8006D608
can be set to numbers >1 to see graphics and CD debug info in a TTY console, respectively.The game was likely written in C++ due to the presence of numerous class-like constructs in the disassembly.
Assets begin at address
0x80081A04
, each asset path is1C
bytes long, and there are 653 assets.
Last updated