For the complete documentation index, see llms.txt. This page is also available as Markdown.

Static analysis findings

This is an overview of our current findings in the static analysis project. To be organised later on when we have more information.

  • Memory addresses 0x8006C142 and 0x8006D608 can be set to numbers >1 to see graphics and CD debug info in a TTY console, respectively.

  • The game was likely written in C++ due to the presence of numerous class-like constructs in the disassembly.

  • Assets begin at address 0x80081A04, each asset path is 1C bytes long, and there are 653 assets.

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