LSD:DE Research
  • LSD: Dream Emulator Research
  • General Info
    • Lingo
    • Tile Linking
    • Giant Astronaut bar event
  • Static Analysis
    • Static analysis project information
    • Static analysis findings
    • File formats
  • Dynamic Analysis
    • Dynamic analysis project information
    • Dynamic Analysis findings
  • Music Analysis
    • Unused Clockwork Machines track
    • Sound effect references
    • Sound Bank samples
    • Cutscene-Music relationship
  • Map Patterns
    • Map Patterns Project Info
  • Interactive Object Catalogue
    • ETC - General Objects
    • STG00 - Bright Moon Cottage
    • STG01 - Pit & Temple
    • STG02 - Kyoto
    • STG03 - Natural World
    • STG04 - Happytown
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  1. Static Analysis

Static analysis findings

This is an overview of our current findings in the static analysis project. To be organised later on when we have more information.

  • Memory addresses 0x8006C142 and 0x8006D608 can be set to numbers >1 to see graphics and CD debug info in a TTY console, respectively.

  • The game was likely written in C++ due to the presence of numerous class-like constructs in the disassembly.

  • Assets begin at address 0x80081A04, each asset path is 1C bytes long, and there are 653 assets.

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Last updated 4 years ago

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