# Static analysis findings

* Memory addresses `0x8006C142` and `0x8006D608` can be set to numbers >1 to see graphics and CD debug info in a TTY console, respectively.
* The game was likely written in C++ due to the presence of numerous class-like constructs in the disassembly.
* Assets begin at address `0x80081A04`, each asset path is `1C` bytes long, and there are 653 assets.
