Static analysis findings

This is an overview of our current findings in the static analysis project. To be organised later on when we have more information.

  • Memory addresses 0x8006C142 and 0x8006D608 can be set to numbers >1 to see graphics and CD debug info in a TTY console, respectively.

  • The game was likely written in C++ due to the presence of numerous class-like constructs in the disassembly.

  • Assets begin at address 0x80081A04, each asset path is 1C bytes long, and there are 653 assets.

Last updated