LSD:DE Research
  • LSD: Dream Emulator Research
  • General Info
    • Lingo
    • Tile Linking
    • Giant Astronaut bar event
  • Static Analysis
    • Static analysis project information
    • Static analysis findings
    • File formats
  • Dynamic Analysis
    • Dynamic analysis project information
    • Dynamic Analysis findings
  • Music Analysis
    • Unused Clockwork Machines track
    • Sound effect references
    • Sound Bank samples
    • Cutscene-Music relationship
  • Map Patterns
    • Map Patterns Project Info
  • Interactive Object Catalogue
    • ETC - General Objects
    • STG00 - Bright Moon Cottage
    • STG01 - Pit & Temple
    • STG02 - Kyoto
    • STG03 - Natural World
    • STG04 - Happytown
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  1. Music Analysis

Unused Clockwork Machines track

Holy moly.

PreviousDynamic Analysis findingsNextSound effect references

Last updated 4 years ago

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The LSD:DE research team has stumbled onto a completely unused song in Clockwork Machines. It was previously assumed that Clockwork Machines C was simply corrupt and couldn't open, but sievaxx figured out that it actually did have music data that couldn't play because the tempo was set to 0.

Setting the tempo higher so the song could actually play, it was determined that it was a unique, never before heard track. We'll never know what tempo it was meant to be at, but the research team has decided on 120 as the most likely candidate.

Information about this will be added to the TCRF page soon.

The restored track