LSD:DE Research
  • LSD: Dream Emulator Research
  • General Info
    • Lingo
    • Tile Linking
    • Giant Astronaut bar event
  • Static Analysis
    • Static analysis project information
    • Static analysis findings
    • File formats
  • Dynamic Analysis
    • Dynamic analysis project information
    • Dynamic Analysis findings
  • Music Analysis
    • Unused Clockwork Machines track
    • Sound effect references
    • Sound Bank samples
    • Cutscene-Music relationship
  • Map Patterns
    • Map Patterns Project Info
  • Interactive Object Catalogue
    • ETC - General Objects
    • STG00 - Bright Moon Cottage
    • STG01 - Pit & Temple
    • STG02 - Kyoto
    • STG03 - Natural World
    • STG04 - Happytown
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  1. General Info

Tile Linking

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Last updated 4 years ago

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In LSD: Dream Emulator, every location is made up of model (.LBD) files. These model files consist of tiles and entities pertaining to the location. Model files are small individual slices of a level, and tiles are individual slices of a model.

Some tiles are set to statically link to different locations on different days. Some tiles are set to link to different locations depending on the current conditions when the player enters them.

This floor of Bright Moon Cottage is a model.
This highlighted section is a tile.
This tile is set to always link to Long Hallway.
This tile links to different locations depending on how many times the player has linked with the tile before.