For the complete documentation index, see llms.txt. This page is also available as Markdown.

STG00 - Bright Moon Cottage

This is a list of interactive objects for STG00 - Bright Moon Cottage.

Doubleface

Attribute

Value

Source

M000.LBD, Entity 0

Pattern

A, B

Dream Link

Fixed (STG01 "Pit & Temple")

Turning around.

Anim. trigger: Player must look at object

Running.

Anim. trigger: Player must look at object

Futon

Attribute

Value

Name

Source

M001.LBD, Entity 0

Pattern

A

Dream Link

Dynamic

Breathing.

Anim. trigger: Player must look at object

Television

Attribute

Value

Source

M001.LBD, Entity 1

Pattern

A

Dream Link

Fixed (STG08 "Flesh Tunnels")

Note that this is not animated, it's just static.

Teddy Bear

Attribute

Value

Source

M001.LBD, Entity 2

Pattern

A

Dream Link

Dynamic

Getting up.

Anim. trigger: Player must look at object

Running.

Anim. trigger: Player must look at object

Dying Woman

Attribute

Value

Source

M002.LBD, Entities 0, 1, and 2

Pattern

B

Dream Link

Fixed

Alive- STG04 "Happy Town"

Dead- STG05 "Violence District"

Empty Bed- STG12 "Black Spaces"

No animation.
No animation.
No animation.

Pterodactyl

Attribute

Value

Source

M003.LBD, Entity 0

Pattern

A

Dream Link

Fixed (STG01 "Pit & Temple")

Flying.

Anim. trigger: Player must look at object in order to "attack" player

Giant Head

Attribute

Value

Source

M003.LBD, Entity 1

Pattern

A

Dream Link

Fixed (STG05 "Violence District")

Idle.

Anim. trigger: Player must look at object

Attack.

Anim. trigger: Player must approach object in order to "attack" player

Giant Astronaut

Attribute

Value

Source

M004.LBD, Entity 0

Pattern

B

Dream Link

Fixed (STG12 "Black Space")

Floating.

Anim. trigger: Player must look at object

Door (Unused)

Attribute

Value

Name

Source

M004.LBD, Entity 1

Pattern

N/A

Static, no animation.

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