# STG00 - Bright Moon Cottage

## Doubleface

{% tabs %}
{% tab title="Details" %}

| Attribute    | Value                                                          |
| ------------ | -------------------------------------------------------------- |
| Name         | [Doubleface](https://dreamemulator.fandom.com/wiki/Doubleface) |
| Source       | M000.LBD, Entity 0                                             |
| Pattern      | A, B                                                           |
| Dream Link   | Fixed (STG01 "Pit & Temple")                                   |
| {% endtab %} |                                                                |

{% tab title="Animation 0" %}
![Turning around.](/files/-MXMADjPGG83K6iVBWZj)

Anim. trigger: Player must look at object
{% endtab %}

{% tab title="Animation 1" %}
![Running.](/files/-MXMBA7AKSZniyKoG5ky)

Anim. trigger: Player must look at object
{% endtab %}
{% endtabs %}

## Futon

{% tabs %}
{% tab title="Details" %}

| Attribute    | Value                                                |
| ------------ | ---------------------------------------------------- |
| Name         | [Futon](https://dreamemulator.fandom.com/wiki/Futon) |
| Source       | M001.LBD, Entity 0                                   |
| Pattern      | A                                                    |
| Dream Link   | Dynamic                                              |
| {% endtab %} |                                                      |

{% tab title="Animation 0" %}
![Breathing.](/files/-MXMCckuUzgYy6ZeKPPp)

Anim. trigger: Player must look at object
{% endtab %}
{% endtabs %}

## Television

{% tabs %}
{% tab title="Details" %}

| Attribute    | Value                                                          |
| ------------ | -------------------------------------------------------------- |
| Name         | [Television](https://dreamemulator.fandom.com/wiki/Television) |
| Source       | M001.LBD, Entity 1                                             |
| Pattern      | A                                                              |
| Dream Link   | Fixed (STG08 "Flesh Tunnels")                                  |
| {% endtab %} |                                                                |

{% tab title="Animation 0" %}
![ Note that this is not animated, it's just static.](/files/-MXMD1CMuexvuR5EGYaA)
{% endtab %}
{% endtabs %}

## Teddy Bear

{% tabs %}
{% tab title="Details" %}

| Attribute    | Value                                                          |
| ------------ | -------------------------------------------------------------- |
| Name         | [Teddy Bear](https://dreamemulator.fandom.com/wiki/Teddy_Bear) |
| Source       | M001.LBD, Entity 2                                             |
| Pattern      | A                                                              |
| Dream Link   | Dynamic                                                        |
| {% endtab %} |                                                                |

{% tab title="Animation 0" %}
![Getting up.](/files/-MXMDJL_ur9cmHXmZS4h)

Anim. trigger: Player must look at object
{% endtab %}

{% tab title="Animation 1" %}
![Running.](/files/-MXMDMw-CElFq-3LDlxl)

Anim. trigger: Player must look at object
{% endtab %}
{% endtabs %}

## Dying Woman

{% tabs %}
{% tab title="Details" %}

| Attribute    | Value                                                                                                                    |
| ------------ | ------------------------------------------------------------------------------------------------------------------------ |
| Name         | [Dying Woman](https://dreamemulator.fandom.com/wiki/Dying_Woman)                                                         |
| Source       | M002.LBD, Entities 0, 1, and 2                                                                                           |
| Pattern      | B                                                                                                                        |
| Dream Link   | <p>Fixed</p><p>Alive- STG04 "Happy Town"</p><p>Dead- STG05 "Violence District"</p><p>Empty Bed- STG12 "Black Spaces"</p> |
| {% endtab %} |                                                                                                                          |

{% tab title="Alive" %}
![No animation.](/files/-MXMEW8C9fR2LFn5a_nX)
{% endtab %}

{% tab title="Corpse" %}
![No animation.](/files/-MXMEYeJpx_beipXuwwy)
{% endtab %}

{% tab title="Empty Bed" %}
![ No animation.](/files/-MXMEbTImPYnammqQ7G0)
{% endtab %}
{% endtabs %}

## Pterodactyl

{% tabs %}
{% tab title="Details" %}

| Attribute    | Value                                                            |
| ------------ | ---------------------------------------------------------------- |
| Name         | [Pterodactyl](https://dreamemulator.fandom.com/wiki/Pterodactyl) |
| Source       | M003.LBD, Entity 0                                               |
| Pattern      | A                                                                |
| Dream Link   | Fixed (STG01 "Pit & Temple")                                     |
| {% endtab %} |                                                                  |

{% tab title="Animation 0" %}
![Flying.](/files/-MXMFfAZ5OhxTTx9lRKm)

Anim. trigger: Player must look at object in order to "attack" player
{% endtab %}
{% endtabs %}

## Giant Head

{% tabs %}
{% tab title="Details" %}

| Attribute    | Value                                                          |
| ------------ | -------------------------------------------------------------- |
| Name         | [Giant Head](https://dreamemulator.fandom.com/wiki/Giant_Head) |
| Source       | M003.LBD, Entity 1                                             |
| Pattern      | A                                                              |
| Dream Link   | Fixed (STG05 "Violence District")                              |
| {% endtab %} |                                                                |

{% tab title="Animation 0" %}
![Idle.](/files/-MXMGCsLeoAn5-WlMerG)

Anim. trigger: Player must look at object
{% endtab %}

{% tab title="Animation 1" %}
![Attack.](/files/-MXMGIK8-KCB3hP44Iwu)

Anim. trigger: Player must approach object in order to "attack" player
{% endtab %}
{% endtabs %}

## Giant Astronaut

{% tabs %}
{% tab title="Details" %}

| Attribute    | Value                                                                    |
| ------------ | ------------------------------------------------------------------------ |
| Name         | [Giant Astronaut](https://dreamemulator.fandom.com/wiki/Giant_Astronaut) |
| Source       | M004.LBD, Entity 0                                                       |
| Pattern      | B                                                                        |
| Dream Link   | Fixed (STG12 "Black Space")                                              |
| {% endtab %} |                                                                          |

{% tab title="Animation 0" %}
![Floating.](/files/-MXMH9D3yAJIDxaZAS8C)

Anim. trigger: Player must look at object
{% endtab %}
{% endtabs %}

## Door (Unused)

{% tabs %}
{% tab title="Details" %}

| Attribute    | Value                                                               |
| ------------ | ------------------------------------------------------------------- |
| Name         | [Door](https://dreamemulator.fandom.com/wiki/Unused_Content#Door_2) |
| Source       | M004.LBD, Entity 1                                                  |
| Pattern      | N/A                                                                 |
| {% endtab %} |                                                                     |

{% tab title="Animation 0" %}
![Static, no animation.](/files/-MXMHY9u5-GegOJI1mCC)
{% endtab %}
{% endtabs %}


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.lsdrevamped.net/lsd-de-research/interactive-object-catalogue/stg00-bright-moon-cottage.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
