LSD:DE Research
  • LSD: Dream Emulator Research
  • General Info
    • Lingo
    • Tile Linking
    • Giant Astronaut bar event
  • Static Analysis
    • Static analysis project information
    • Static analysis findings
    • File formats
  • Dynamic Analysis
    • Dynamic analysis project information
    • Dynamic Analysis findings
  • Music Analysis
    • Unused Clockwork Machines track
    • Sound effect references
    • Sound Bank samples
    • Cutscene-Music relationship
  • Map Patterns
    • Map Patterns Project Info
  • Interactive Object Catalogue
    • ETC - General Objects
    • STG00 - Bright Moon Cottage
    • STG01 - Pit & Temple
    • STG02 - Kyoto
    • STG03 - Natural World
    • STG04 - Happytown
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On this page
  • Doubleface
  • Futon
  • Television
  • Teddy Bear
  • Dying Woman
  • Pterodactyl
  • Giant Head
  • Giant Astronaut
  • Door (Unused)

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  1. Interactive Object Catalogue

STG00 - Bright Moon Cottage

This is a list of interactive objects for STG00 - Bright Moon Cottage.

PreviousETC - General ObjectsNextSTG01 - Pit & Temple

Last updated 4 years ago

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Doubleface

Attribute

Value

Name

Source

M000.LBD, Entity 0

Pattern

A, B

Dream Link

Fixed (STG01 "Pit & Temple")

Anim. trigger: Player must look at object

Anim. trigger: Player must look at object

Futon

Attribute

Value

Name

Source

M001.LBD, Entity 0

Pattern

A

Dream Link

Dynamic

Anim. trigger: Player must look at object

Television

Attribute

Value

Name

Source

M001.LBD, Entity 1

Pattern

A

Dream Link

Fixed (STG08 "Flesh Tunnels")

Teddy Bear

Attribute

Value

Name

Source

M001.LBD, Entity 2

Pattern

A

Dream Link

Dynamic

Anim. trigger: Player must look at object

Anim. trigger: Player must look at object

Dying Woman

Attribute

Value

Name

Source

M002.LBD, Entities 0, 1, and 2

Pattern

B

Dream Link

Fixed

Alive- STG04 "Happy Town"

Dead- STG05 "Violence District"

Empty Bed- STG12 "Black Spaces"

Pterodactyl

Attribute

Value

Name

Source

M003.LBD, Entity 0

Pattern

A

Dream Link

Fixed (STG01 "Pit & Temple")

Anim. trigger: Player must look at object in order to "attack" player

Giant Head

Attribute

Value

Name

Source

M003.LBD, Entity 1

Pattern

A

Dream Link

Fixed (STG05 "Violence District")

Anim. trigger: Player must look at object

Anim. trigger: Player must approach object in order to "attack" player

Giant Astronaut

Attribute

Value

Name

Source

M004.LBD, Entity 0

Pattern

B

Dream Link

Fixed (STG12 "Black Space")

Anim. trigger: Player must look at object

Door (Unused)

Attribute

Value

Name

Source

M004.LBD, Entity 1

Pattern

N/A

Doubleface
Futon
Television
Teddy Bear
Dying Woman
Pterodactyl
Giant Head
Giant Astronaut
Door
Turning around.
Breathing.
Note that this is not animated, it's just static.
Running.
Getting up.
Running.
No animation.
No animation.
No animation.
Flying.
Idle.
Attack.
Floating.
Static, no animation.